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For such a tiny package, the XGP mini seems like a very impressive piece of hardware. Besides the beautiful 320x240 screen, the system has a nice 266MHz ARM9 (my GP2X won't clock that high..). Really, the thing is pretty comparable to the larger XGP model. It just doesn't have some of the bells and whistles. It kind of begs the question (for me, at least) of why Gamepark is pursuing the larger XGP at all. The system shouldn't cost more than the GP2X, which makes it all the more intriguing. I think Gamepark just might have a winner with this one.
The current specs are below.
Specifications
| CPU |
|
ARM 920T 266MHz (Gamepark is claiming 266MHz, but the SoC, System on a Chip, it's using, VRender-3D, only has a 200MHz processor. It's possible Gamepark is taking overclocking into account when making the 266 claim, which isn't accurate) |


| RAM |
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DDR32MB + Nand Flash64MB |

| Graphics Accelerator |
|
2D/3D Accelerator (OpenGL-ES Support) |


| Display |
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2.2 TFT-LCD 320x240 pixel(4:3) 262K colors |

| Interface |
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USB 2.0 (High-Speed) |

| Input |
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Function Keys, 4-Dir D-pad, Expand Keypad |

| Battery |
|
Rechargeable Lithium-polymer (built-in) |

| Sound |
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64Poly 44.1KHz, 16bit Stereo Sound |

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